GameOFF:
Game-based approach towards moderating screen time
Erasmus+
Project duration: 01/06/2020 – 31/05/2022 (24 months)
Partners:
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E-Juniors, France
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Asociación Valencia Inno Hub, Spain
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Asserted Knowledge Omorrythmos Etaireia, Greece
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The Nottingham Trent University, UK
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Civic Computing Limited, UK
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Rightchallenge Associação, Portugal
Short summary
The project aims at empowering young people (16-25 years old) to deal
effectively with situations concerning excessive preoccupation with Internet or
screen abuse, equipping them with the skills and the methodological tools to
modify maladaptive computer behavior for healthy computer use
GameOFF has as primary objective to produce approaches and tools to help those
working with young people reach out to them with a view to help them adopt a
balanced approach to technology use by gaining a deeper understanding and
interpretation of causes, risks, and effects of constant online commitment and
by identifying and reacting to addictive formulas.
In order to achieve its goal, GameOFF will
create an innovative serious game to help users implement a
withdrawal/reduction and prevention strategy by offering a personalized and
easy to use environment. Two main steps are foreseen:
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In the first year of the project, the
development of the training approach and the game storyboard, based on the
identification of user profiles and the elaboration of the training needs.
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In the second year, the
development of the serious game, that will materialize the training
methodology of the project and will help trainers to support the young people
in their journey towards screen time moderation
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