PAST-TIMES - Stories, Tales and Customs to Raise Intercultural Awareness
Erasmus+ project KA2
· E-Seniors association – France (coordinator)
· Mediter – Belgium
· INNEO – Poland
· INNOVENTUM – Finland
· University of Sevilla – Spain
· AEVA – Portugal
· Future in Perspective Limited – Ireland
· JKPeV – Germany
An ageing population; a migrant integration crisis; and a growing anti-Europe sentiment are unfortunately the reality in the majority of EU Member States. PAST-TIMES is a project that is consciously European in its focus and it will strive to enhance the awareness of the role played by European unity in the course of its training and oral history actions.
The objective of the PAST-TIMES project is to address all three of the above contexts with a comprehensive intergenerational programme of activities. This programme will include:
· a bespoke media production training programme for young migrants to build high-value digital and social media skills to enable them record and collate a library of video and audio files comprising insights into the stories, tales and customs of Europe's older generations to build their cultural awareness of Europe and their new host country.
· an oral history appreciation training programme for senior citizens to support them in elaborating a common peoples history of Europe in the 20th Century so that this is captured for future generations. This process will also ensure that the seniors engaged are mentally stimulated by their active involvement thereby mitigating the threat of dementia and other neurodegenerative diseases.
· an intergenerational learning project based on a webquest approach where young migrants and senior citizens jointly complete a webquest challenge focused on building intercultural awareness. This process will also help to build the digital literacy skills of the active retirees participating.
· an in-service training programme for adult educators and migrant support workers to build the skills necessary to develop webquests and to enable them extract the maximum benefit from the media production and oral history training resources provided
· a bespoke online portal that will host all the webquest challenges and provide a media streaming platform for the oral and video historical content captured through the intergenerational exchanges.
The project will develop the following resources:
· A suite of digital and social media production and management skills development modules that focus on harnessing the potential of the most widely available and used technology products like smart-phones, tablets, etc. as media production tools. The training course will rely completely on open source software programs for video and audio editing. The widespread availability of these technology platforms and free to access software will ensure that the skills developed during the training can be used by young migrants to record audio and video sessions with seniors to collect their stories, tales and customs in a cost-effective way. These digital and social media production and management skills are highly valued in the labour market.
· A bespoke curriculum to support the recording and publishing of oral history sessions in today's media focused world. This curriculum will marry best practice from an oral historians perspective with appropriate digital and social media publication guidelines
· A library of webquest challenges completed by the intergenerational teams in each partner country that explore the cultural traditions and intercultural heritage of Europe
· An in-service training programme for adult educators and migrant support workers to enable them to develop engaging webquests and integrate the new resources into their everyday activities. In-service training will place a significant emphasis on working in online learning environments and exploring the roles of educators in these dynamic environments. The new webquest resources will bring a wide range of new environments into the learning process especially social media platforms and partners need to ensure that tutors are:
o comfortable working with the new resources in these non-traditional learning environments;
o fully bought-in to the benefits that online learning can bring for working with marginalised target groups;
o aware of the risks that pertain when working in online environments.
· An online platform where all escape room challenges can be accessed will be developed. The platform will require the registration of all users so that their performance can be tracked and measured to facilitate the award of Mozilla Badges as records of achievement.